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Amethyst

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Cutscenes

Opening Cutscene

Description

It was a light; inexhaustible, unending. A power that shined all those years ago in an era dark and demonic all those centuries ago.

Each decade from the top of the mountain, that young and energetic girl would bring that timid but knowledgeable boy to the entrance of the hiking trail. Their footsteps shimmering as they climbed to the very top of that monolith, that quiet mountain in the distance.

At the peak, where the rocky cliffs towered above all and when evil swelled to it's fullest breath, at the height of the vilest midnight, a gentle violet radiance spilled throughout the streets. The screams of agony and depression quelled. The people looked to the skies and smiled.

And so the blackest night split open.

A brilliance in the vantablack; Doors creaked. Windows glowed. Those med who held knives in fists full of rage and fury dropped them to wipe the tears form their faces.
Women who screamed curses and whispered witchcraft looked up and wept instead. Something within the townsfolk changed on those night, for that light did not burn; it forgave.

Until one decade, the girl showed alone. Up at that hiking trail, without that boy; the conduit, he did not follow. Still, she climbed, still, she peaked.

But as the vilest, most demonic pitch of midnight deepened into darkness, there was no violet.
The monolith remained quiet.
The screams in the town did not stop. All to remain was the feeling of your skin crawling in a void, alive, aphotic and terrifying.
View the source on Sol's RNG Wiki ↗

Rarity

1 in 9,333,700

Where to roll

Any biome

Aura details

Tier
Mythic
Aura type
Standard
Availability
Currently obtainable
Soundtrack
aakairo - GEODIC DISSONANCE 2
Creator
[CA] By @proxiimai
View aura details on the wiki ↗

Listen to the soundtrack

aakairo - GEODIC DISSONANCE 2

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Image references reviewed 2026-10-04. Images and descriptions from Sol’s RNG Wiki; each preview and description links to its source.

Wiki reference reviewed 2026-10-03. Roll details also reflect the simulator’s current aura registry. Source revision ↗